Unity Manager.Instance
Create your own custom GameManager script
//Example
public class GameManager : MonoBehaviour
{
public static GameManager Instance;
public static event Action<GameState> OnGameStateChanged;
int UserScore = 0;
int CompScore = 0;
private void Awake()
{
Instance = this;
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void UpdateGameState(GameState newState)
{
switch (newState)
{
case GameState.UserScored:
HandleUserScored();
break;
case GameState.CompScored:
HandleCompScored();
break;
default:
throw new NotImplementedException($"No case block for state {newState}");
}
OnGameStateChanged.Invoke(newState);
}
private void HandleUserScored(){
UserScore++;
}
private void HandleCompScored(){
CompScore++;
}
}
public enum GameState
{
UserScored,
CompScored,
}
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