“Unity de script de mouvement des joueurs” Réponses codées

script de mouvement C #

using UnityEngine;
using System.Collections;

// This script moves the character controller forward
// and sideways based on the arrow keys.
// It also jumps when pressing space.
// Make sure to attach a character controller to the same game object.
// It is recommended that you make only one call to Move or SimpleMove per frame.

public class ExampleClass : MonoBehaviour
{
    CharacterController characterController;

    public float speed = 6.0f;
    public float jumpSpeed = 8.0f;
    public float gravity = 20.0f;

    private Vector3 moveDirection = Vector3.zero;

    void Start()
    {
        characterController = GetComponent<CharacterController>();
    }

    void Update()
    {
        if (characterController.isGrounded)
        {
            // We are grounded, so recalculate
            // move direction directly from axes

            moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
            moveDirection *= speed;

            if (Input.GetButton("Jump"))
            {
                moveDirection.y = jumpSpeed;
            }
        }

        // Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
        // when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
        // as an acceleration (ms^-2)
        moveDirection.y -= gravity * Time.deltaTime;

        // Move the controller
        characterController.Move(moveDirection * Time.deltaTime);
    }
}
Zealous Zebra

Unity Move Character

using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    [SerializeField] private float speed = 5.0f;

    private void Update()
    {
        var horizontal = Input.GetAxis("Horizontal");
        var vertical = Input.GetAxis("Vertical");
        transform.Translate(new Vector3(horizontal, 0, vertical) * (speed * Time.deltaTime));
    }
}
Dangerous Dove

Unity de script de mouvement de base

public float speed = 5;

void Update() {
    float x = Input.GetAxisRaw("Horizontal");
    float y = Input.GetAxisRaw("Vertical");     
    gameObject.transform.Translate(new Vector3(x,y,0) * speed * Time.deltaTime);
}
OZlachy

Script de mouvement Unity 3D

//make sure to add a CharacterController to the thing that you want to move

using UnityEngine;

public class PlayerMovement : MonoBehaviour

{

    CharacterController characterController;

    public float jumpSpeed = 8.0f;

    public float gravity = 20.0f;

    public float speed = 9.0f;

    private Vector3 moveDirection = Vector3.zero;

    private void Start()

    {

        characterController = GetComponent<CharacterController>();

    }

    void Update()

    {

        var horizontal = Input.GetAxis("Horizontal");

        var vertical = Input.GetAxis("Vertical");

        transform.Translate(new Vector3(horizontal, 0, vertical) * (speed * Time.deltaTime));

        if (characterController.isGrounded)

        {

            moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));

            moveDirection *= speed;

            if (Input.GetButton("Jump"))

            {

                moveDirection.y = jumpSpeed;

            }

        }

        moveDirection.y -= gravity * Time.deltaTime;

        characterController.Move(moveDirection * Time.deltaTime);

    }

}
gambi 123

Unity de script de mouvement des joueurs

puplic class PlayerMovement : MonoBehaviour{
}
Ansam Alwadia

Unity de script de mouvement des joueurs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    Rigidbody rb;
    [SerializeField] float movementSpeed = 6f;
    [SerializeField] float jumpForce = 5f;
    
    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody>();  
    }

    // Update is called once per frame
    void Update()
    {
        float horizontalInput = Input.GetAxis("Horizontal");
        float verticalInput = Input.GetAxis("Vertical");

        rb.velocity = new Vector3(horizontalInput * movementSpeed, rb.velocity.y, verticalInput * movementSpeed);

        if (Input.GetButtonDown("Jump"))
        {
            rb.velocity =  new Vector3(rb.velocity.x, jumpForce, rb.velocity.z);
        }
    }
}
Fierce Ferret

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