Fix unité de mouvement diagonal
If you watched Brackey's tutorial, just paste the following in after "float z = Input.GetAxis("Vertical");":
//This marked area below is the code you would want to scrap
/*
Vector3 move = (transform.right * x + transform.forward * z);
controller.Move(move * speed * Time.deltaTime);
*/
//This here below is the new code. It works just fine!
Vector3 forwardMovement = transform.forward * z;
Vector3 rightMovement = transform.right * x;
controller.SimpleMove(Vector3.ClampMagnitude(forwardMovement + rightMovement, 1.0f) * speed);
ChrizzenZander