Gamme de cartes à l'unité serrée
public float scale(float OldMin, float OldMax, float NewMin, float NewMax, float OldValue){
float OldRange = (OldMax - OldMin);
float NewRange = (NewMax - NewMin);
float NewValue = (((OldValue - OldMin) * NewRange) / OldRange) + NewMin;
return(NewValue);
}
Legion