axe de la caméra de verrouillage Unity Cinemachine
using UnityEngine;
using Cinemachine;
/// <summary>
/// An add-on module for Cinemachine Virtual Camera that locks the camera's Z co-ordinate
/// </summary>
[ExecuteInEditMode] [SaveDuringPlay] [AddComponentMenu("")] // Hide in menu
public class LockCameraZ : CinemachineExtension
{
[Tooltip("Lock the camera's Z position to this value")]
public float m_ZPosition = 10;
protected override void PostPipelineStageCallback(
CinemachineVirtualCameraBase vcam,
CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
{
if (stage == CinemachineCore.Stage.Body)
{
var pos = state.RawPosition;
pos.z = m_ZPosition;
state.RawPosition = pos;
}
}
}
Luke Schonkeren