Unity Move Character with Animation
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public CharacterController controller;
public Animator animator;
public float speed = 6f;
// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
Vector3 moveForwards = new Vector3(0f, 0f, 1f);
Vector3 Stop = new Vector3(0f, 0f, 0f);
if (Input.GetKey(KeyCode.W))
{
animator.SetInteger("Condition", 1);
controller.Move(moveForwards * speed * Time.deltaTime);
}
if (Input.GetKeyUp(KeyCode.W))
{
animator.SetInteger("Condition", 0);
controller.Move(Stop);
}
}
}