Unity Get Public LayerMask Variable
int layer = (int)Mathf.Log(uninteractablePartsLayer.value, 2);
Debug.Log("uninteractablePartsLayer "+LayerMask.LayerToName(layer));
int layer = (int)Mathf.Log(uninteractablePartsLayer.value, 2);
Debug.Log("uninteractablePartsLayer "+LayerMask.LayerToName(layer));