Obtenez un point aléatoire dans l'unité colliante

// Use Collider.bounds

public Vector3 RandomPointInBounds(Bounds bounds) {
    return new Vector3(
        Random.Range(bounds.min.x, bounds.max.x),
        Random.Range(bounds.min.y, bounds.max.y),
        Random.Range(bounds.min.z, bounds.max.z)
    );
}
Charles Game Dev