Unity GetNested ComponentsInchildren
//Same as GetComponentInParent, but will always include inactive objects in search.
GetNestedComponentInChildren< T, NestedT > (this Transform t, bool includeInactive)
GetNestedComponentsInParents< T, NestedT > (this Transform t, List< T > list)
GetNestedComponentsInChildren< T, NestedT > (this Transform t, List< T > list, bool includeInactive=true)
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Jesús Angarita