Unity tourne le vecteur autour du point
Vector3 rotated = Quaternion.AngleAxis(-45, Vector3.up) * vector;
TC5550
Vector3 rotated = Quaternion.AngleAxis(-45, Vector3.up) * vector;
Quaternion.RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);
transform.Rotate(axis, degrees);
transform.RotateAround(point, axis, degrees);