Unity Download Image depuis Online

void Start(){    
    StartCoroutine(DownloadImage(url));
}

IEnumerator DownloadImage(string MediaUrl)
{   
    UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);
    yield return request.SendWebRequest();
    if(request.isNetworkError || request.isHttpError) 
        Debug.Log(request.error);
    else
        YourRawImage.texture = ((DownloadHandlerTexture) request.downloadHandler).texture;
} 
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