Comment fonctionne gluLookAt?
De ma compréhension, gluLookAt( eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z ); est équivalent à: glRotatef(B, 0.0, 0.0, 1.0); glRotatef(A, wx, wy, wz); glTranslatef(-eye_x, -eye_y, -eye_z); Mais lorsque j'imprime la ModelViewmatrice, l'appel à glTranslatef()ne semble pas...
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