Les particules sont roses - créant du tex et du matériel
void Start()
{
createParticleSys();
}
void createParticleSys()
{
//Create GameObject to hold the Particle System
GameObject psObj = new GameObject("Particle System");
//Add Particle System to it
ParticleSystem ps = psObj.AddComponent<ParticleSystem>();
//Assign material to the particle renderer
ps.GetComponent<Renderer>().material = createParticleMaterial();
}
Material createParticleMaterial()
{
//Create Particle Shader
Shader particleShder = Shader.Find("Particles/Alpha Blended Premultiply");
//Create new Particle Material
Material particleMat = new Material(particleShder);
Texture particleTexture = null;
//Find the default "Default-Particle" Texture
foreach (Texture pText in Resources.FindObjectsOfTypeAll<Texture>())
if (pText.name == "Default-Particle")
particleTexture = pText;
//Add the particle "Default-Particle" Texture to the material
particleMat.mainTexture = particleTexture;
return particleMat;
}
Zealous Zebra