Setter du tableau des matériaux

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MaterialArraySetter : MonoBehaviour {

    public Material Material1;

    void Start ()
    {
        Material[] materialsArray = GetComponent<Renderer>().materials;
        materialsArray[1] = Material1;
        GetComponent<Renderer>().materials = materialsArray;

    }

}
Modern Markhor