Java Bukkit double saut
import java.util.ArrayList;
import java.util.List;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerToggleFlightEvent;
public class DoubleJump implements Listener {
private List<Player> doubleJump;
public DoubleJump() {
doubleJump = new ArrayList<>();
}
@EventHandler
public void onJoin(PlayerJoinEvent event) {
event.getPlayer().setAllowFlight(true);
}
@EventHandler
public void onQuit(PlayerQuitEvent event) {
doubleJump.remove(event.getPlayer());
}
@EventHandler
public void onToggleFlight(PlayerToggleFlightEvent event) {
Player player = event.getPlayer();
GameMode gameMode = player.getGameMode();
if(gameMode == GameMode.CREATIVE || gameMode == GameMode.SPECTATOR || player.isFlying()) {
return;
}
event.setCancelled(true);
doubleJump.add(player);
player.setAllowFlight(false);
player.setFlying(false);
player.setVelocity(player.getLocation().getDirection().multiply(1.5).setY(1));
}
@EventHandler
public void onHitGround(PlayerMoveEvent event) {
Player player = event.getPlayer();
if ((player.isOnGround() || event.getTo().getBlock().isLiquid()) && doubleJump.remove(player)) {
player.setAllowFlight(true);
}
}
}
Rapha149