“.catch () en promesse, il y aura une promesse” Réponses codées

.catch () en promesse, il y aura une promesse

// Throwing an error will call the catch method most of the time
var p1 = new Promise(function(resolve, reject) {
  throw new Error('Uh-oh!');
});

p1.catch(function(e) {
  console.error(e); // "Uh-oh!"
});

// Errors thrown inside asynchronous functions will act like uncaught errors
var p2 = new Promise(function(resolve, reject) {
  setTimeout(function() {
    throw new Error('Uncaught Exception!');
  }, 1000);
});

p2.catch(function(e) {
  console.error(e); // This is never called
});

// Errors thrown after resolve is called will be silenced
var p3 = new Promise(function(resolve, reject) {
  resolve();
  throw new Error('Silenced Exception!');
});

p3.catch(function(e) {
   console.error(e); // This is never called
});
Gifted Gecko

.catch () en promesse, il y aura une promesse

var p1 = new Promise(function(resolve, reject) {
  resolve('Success');
});

p1.then(function(value) {
  console.log(value); // "Success!"
  throw new Error('oh, no!');
}).catch(function(e) {
  console.error(e.message); // "oh, no!"
}).then(function(){
  console.log('after a catch the chain is restored');
}, function () {
  console.log('Not fired due to the catch');
});

// The following behaves the same as above
p1.then(function(value) {
  console.log(value); // "Success!"
  return Promise.reject('oh, no!');
}).catch(function(e) {
  console.error(e); // "oh, no!"
}).then(function(){
  console.log('after a catch the chain is restored');
}, function () {
  console.log('Not fired due to the catch');
});
Gifted Gecko

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