Des commerçants à mort

19

Vous êtes un commerçant étranger, espérant réaliser un profit. Il y a 5 biens que les gens souhaitent échanger: Apricots, Bavirons, Canaries, Daffodils et Earwigs. À partir de l'hiver, vous devez décider quoi produire. Puis, à l'automne, vous voyagez et passez vos journées à négocier pour un profit.

Gameplay

Vous commencez le jeu avec 10 de chaque produit en stock. Chaque année, vous consommerez 2 de chaque produit.

Au début du jeu, vous recevez une liste de 5 produits, ainsi que la quantité que vous pourrez produire chaque année (ex:) 5-A,6-B,3-C,12-D,4-E. Vous retournerez ensuite une lettre A à E pour décider quoi produire.

Ensuite, à l'automne, vous mettrez vos produits (y compris ceux en stock) sur le marché. Vous avez 50 tours à échanger.

Vous devez décider si vous souhaitez Pacheter, vendre Sou Lvendre le marché. Les acheteurs seront ensuite jumelés au hasard avec les vendeurs. Si un groupe en a plus, les extras aléatoires manqueront ce tour. Si un commerçant est ignoré, il recevra S, sinon T. Le vendeur doit décider ce qu'il veut vendre, et le montant (ex: 3-A), et ce qu'il accepterait (ex: 5-B,2-D,1-E) (Les valeurs sont l' un des pas tous ). L'acheteur sera alors informé du produit que le vendeur vend, puis des produits qu'il prendra pour lui et il pourra choisir un produit à échanger (ex: Dou Xpour rien).

Une fois tous les échanges terminés ou après avoir quitté le marché, vous consommerez 2 de chaque produit et l'année recommencera. Si vous avez moins de 2 produits sur 1, vous mourrez (et passerez Q).

Votre score sera le nombre d'années que vous avez duré, et après 50 matchs, vos scores seront calculés en moyenne pour votre score total.

Mouvements facultatifs

À tout moment, vous pouvez revenir Gpour interroger vos marchandises

À tout moment, vous pouvez revenir Npour interroger le nombre de nouveaux produits dans votre inventaire (produits par n'importe quel joueur au cours de la dernière année, et les nouveaux produits seront échangés avant les anciens produits)

A tout moment vous pouvez revenir Tpour la phrase en cours de tour: Produire, Marché, ou Trading

Pendant un échange, vous pouvez rechercher Iun identifiant unique au joueur avec lequel vous échangez.

Pendant un échange, vous pouvez revenir Mpour interroger le nombre de personnes qui échangent

Comment le coder:

Vous pouvez utiliser n'importe quel langage standard et devez inclure un command.txtqui est la commande pour exécuter votre programme.

Le déroulement général de votre programme devrait être:

Get productivity
While alive:
    Output product you want to produce
    While in trading:
        Output whether you want to purchase or sell
        Get whether or not you were skipped.  If not skipped:
            If purchasing:
                print product you offer, and products you will accept
            Else:
                Get product offered, products being accepted, and choose the product you will give

J'ai un programme de testeur ici . Pour l'utiliser, créez un dossier dans le dossier des bots avec le nom de votre bot. Ajoutez un command.txt, votre programme et tout ce dont votre programme a besoin. J'ajouterai des soumissions au fur et à mesure qu'elles arrivent. Si vous ne souhaitez pas installer les langues requises pour exécuter certaines ou toutes, il vous suffit de supprimer le fichier command.txt dans le dossier du bot.

Fonctionnement intérieur

Il y aura 5 bots pour chaque programme soumis. L'ID sera différent pour les bots du même type.

J'appellerai la quantité qu'une personne peut produire un produit donné la productivité. Chaque produit se verra attribuer une productivité de base, où toute la productivité de base totalisera jusqu'à 30. L'un des scores sera assuré d'être au plus 3, et tous seront au moins 2.

Ensuite, la productivité de chaque joueur variera de la productivité de base (une valeur variera de +2, une autre +1, puis +0, -1, et la valeur restante variera de -2).

La productivité de base changera d'un jeu à l'autre.

Scores:

seer:                10.128 years
level_headed_trader: 8.196 years
introvert:           6.856 years
random_ando:         5.408 years
hoarder_trader:      4.12 years
ratio_trader:        3.532 years
scared_trader:       3.056 years
Nathan Merrill
la source
Donc, s'il y a 10 programmes soumis par les utilisateurs, un jeu aura 60 joueurs / commerçants (10 soumis + 10 x 5 bots)? De plus, je ne pense pas que vous ayez mentionné le nombre maximal d'années qu'un jeu peut durer. Seulement, il y aura 50 parties, et le score du trader / joueur pour une partie sera la durée de cette partie.
AndoDaan
Non. Mes robots ne sont pas différents des autres. S'il y a 10 utilisateurs soumis, il y aura des (10 players + 4 my bots)*5commerçants. Le jeu est configuré de sorte qu'il est impossible qu'un jeu continue indéfiniment. Finalement, tout le monde mourra.
Nathan Merrill
1
@AndoDaan Je vais mettre une prime dessus après une semaine. Il y aura des soumissions.
Nathan Merrill
1
@AndoDaan Je suis occupé avec un: D
EaterOfCode
1
@BetaDecay C'est difficile en raison de la variété de mouvements optionnels. Les seules sorties qui se produiront toujours sont la productivité initiale, la finale q, si vous avez été sauté, et si vous achetez, l'offre du vendeur et les produits acceptés. J'espère que les entrées sont évidentes.
Nathan Merrill

Réponses:

3

Voyant

Ce programme prédit l'avenir, et il choisit les métiers qui augmenteront sa durée de vie attendue.

Ce n'est pas complètement terminé, car il ne sait qu'acheter mais pas vendre, alors attendez-vous à une mise à jour à l'avenir. Quoi qu'il en soit, je pense qu'il sera compétitif tel quel.

$| = 1;
@names = ('A','B','C','D','E');
@counts = (12,12,12,12,12);
%names = ('A',0,'B',1,'C',2,'D',3,'E',4);

sub predict{
 local @a = @_;
 local $minval = 1000;
 local $minloc = 0;
 for(0..~~@a-1){
  if($a[$_]<$minval){
   $minloc = $_;
   $minval = $a[$_]
  }
  $a[$_]-=2;
 }
 if($minval <= 1){return (0,@a)}
 if($minval == 100){return (10000,@a)}
 $a[$minloc] += $productivity[$minloc];
 local @b = predict(@a);
 @b[0]++;
 return @b;
}

sub choice{
 local @a = @_;
 local $minloc = 0;
 local $minval = 1000;
 for(0..~~@a-1){
  if($a[$_]<$minval){
   $minloc = $_;
   $minval = $a[$_]
  }
 }
 return $minloc;
}


$productivity = <>;
@productivity = split(',',$productivity);

#@c = predict(@counts);
#print "@c\n";
$alive = 1;
while($alive){
 for(0..4){
  $counts[$_] -= 2;
 }
 $choice = choice(@counts);
 print "$names[$choice]\n";
 $counts[$choice] += $productivity[$choice];
 for(1..50){
  print "P\n";
  chomp($in = <>);
  if($in eq "T"){
   chomp($forsale = <>);
   ($quantity,$type) = split("-",$forsale);
   $type = $names{$type};
   #print "$quantity, $type\n";
   chomp($in = <>);
   @options = split(",",$in);
   @baseline = predict(@counts);
   $lifespan = shift @baseline;
   $basescore = $lifespan * 1000;
   @bestcounts = @counts;
   for(0..4){
    $basescore -= 10**(-1 * $baseline[$_]);
   }
   #print "Base: $basescore\n";
   @hypo = ();
   $bestscore = $basescore;
   $choice = "X";
   for(0..$#options){$curchoice = $_;
    ($cost,$ctype) = split("-",$options[$curchoice]);
    $ctype = $names{$ctype};
    @tempcounts = @counts;
    $tempcounts[$type] += $quantity;
    $tempcounts[$ctype] -= $cost;
    @curhypo = predict(@tempcounts);
    @hypo[$curchoice] = [@curhypo];
    #print "@curhypo\n";
    $lifespan = shift @curhypo;
    $score = $lifespan * 1000;
    for(0..4){
     $score -= 10**(-1 * $curhypo[$_]);
    }
    #print"$score\n";
    if($score > $bestscore){
     $bestscore = $score;
     $choice = $names[$ctype];
     @bestcounts = @tempcounts;
    }
   }
   print "$choice\n";
   @counts = @bestcounts;
  }
  #print"@counts\n";
  #@c = predict(@counts);
  #print "@c\n";
 }
}

Je lance ce programme comme ceci:

perl seer.plx
PhiNotPi
la source
J'ai fait fonctionner votre programme, mais j'ai dû ajouter $| = 1au début. Pour votre prochaine révision, veuillez le faire. De plus, votre robot n'a pas si bien fonctionné. Pour voir les résultats: pastebin.com/yaDprHPq
Nathan Merrill
@NathanMerrill La durée de vie très courte est un peu bizarre .... Je vais y jeter un œil maintenant.
PhiNotPi
4

Commerçant de niveau

Ce bot essaie de rendre ses quantités aussi égales que possible

command.txt

python leveller.py

leveller.py

import sys

def current_goods():
    print "G"
    return parse_goods(readline())

def parse_goods(good_string):
    return dict([(a, int(b))
                 for a, b in [product.split("-")
                              for product in good_string.split(",")]])

def get_minimum(goods):
    cur_min = 200
    min_good = "X"
    for good, amount in goods.items():
        if amount < cur_min:
            min_good = good
            cur_min = amount
    return min_good

def get_maximum(goods):
    cur_max = -1
    max_good = "X"
    for good, amount in goods.items():
        if amount > cur_max:
            max_good = good
            cur_max = amount
    return max_good

def add_goods(x, y):
    return {k: int(x.get(k, 0)) + int(y.get(k, 0)) for k in set(x) | set(y)}

def readline():
    line = sys.stdin.readline().strip()
    if line == 'Q' or not line:
        exit()
    return line

def output_goods(goods):
    print ",".join([good+"-"+str(amount) for good, amount in goods.items()])

def output_good(good, amount):
    print good+"-"+str(amount)

def current_turn_is(turn):
    print "T"
    return readline() == turn

turns = MARKET, PRODUCE, TRADING, SKIPPED = "M", "P", "T", "S"
market_options = PURCHASE, SELL = "P", "S"
items = APRICOTS, BOARS, CANARIES, DAFFODILS, EARWIGS, NOTHING = "A", "B", "C", "D", "E", "X"

productivity = parse_goods(readline())
while True:
    product_to_produce = get_minimum(current_goods())
    print product_to_produce
    while current_turn_is(MARKET):
        print SELL
        if readline() != SKIPPED:
            maximum = get_maximum(current_goods())
            goods = {"A": 1, "B": 1, "C": 1, "D": 1, "E": 1}
            del goods[maximum]
            output_good(maximum, 1)
            output_goods(goods)
Nathan Merrill
la source
4

Trader effrayé

Ce trader évite d'obtenir des numéros bas

command.txt

python scared.py

peur.py

import sys

def current_goods():
    print "G"
    return parse_goods(readline())

def parse_goods(good_string):
    return dict([(a, int(b))
                 for a, b in [product.split("-")
                              for product in good_string.split(",")]])

def get_minimum(goods):
    cur_min = 200
    min_good = "X"
    for good, amount in goods.items():
        if amount < cur_min:
            min_good = good
            cur_min = amount
    return min_good

def get_maximum(goods):
    cur_max = -1
    max_good = "X"
    for good, amount in goods.items():
        if amount > cur_max:
            max_good = good
            cur_max = amount
    return max_good

def add_goods(x, y):
    return {k: int(x.get(k, 0)) + int(y.get(k, 0)) for k in set(x) | set(y)}

def readline():
    line = sys.stdin.readline().strip()
    if line == 'Q' or not line:
        exit()
    return line

def output_goods(goods):
    print ",".join([good+"-"+str(amount) for good, amount in goods.items()])

def output_good(good, amount):
    print good+"-"+str(amount)

def current_turn_is(turn):
    print "T"
    return readline() == turn

turns = MARKET, PRODUCE, TRADING, SKIPPED = "M", "P", "T", "S"
market_options = PURCHASE, SELL = "P", "S"
items = APRICOTS, BOARS, CANARIES, DAFFODILS, EARWIGS, NOTHING = "A", "B", "C", "D", "E", "X"

productivity = parse_goods(readline())
while True:
    current = current_goods()
    min_product = get_minimum(current)
    min_amount = current[min_product]
    product_to_produce = min_product if min_amount < 4 else get_minimum(productivity)
    print product_to_produce
    while current_turn_is(MARKET):
        print SELL
        if readline() != SKIPPED:
            current = current_goods()
            maximum = get_maximum(current)
            minimum = get_minimum(current)
            to_offer = {maximum: max(productivity[maximum]/productivity[minimum], 1)}
            output_good(minimum, 1)
            output_goods(goods=to_offer)
Nathan Merrill
la source
3

Trader Hoarder

Ce commerçant essaie d'obtenir autant de produits que possible.

command.txt

python hoarder.py

hoarder.py

import sys

def current_goods():
    print "G"
    return parse_goods(readline())

def parse_goods(good_string):
    try:
        return dict([(a, int(b))
                     for a, b in [product.split("-")
                                  for product in good_string.split(",")]])
    except:
        raise IOError(good_string)

def get_minimum(goods):
    cur_min = 200
    min_good = "X"
    for good, amount in goods.items():
        if amount < cur_min:
            min_good = good
            cur_min = amount
    return min_good

def get_maximum(goods):
    cur_max = -1
    max_good = "X"
    for good, amount in goods.items():
        if amount > cur_max:
            max_good = good
            cur_max = amount
    return max_good

def add_goods(x, y):
    return {k: int(x.get(k, 0)) + int(y.get(k, 0)) for k in set(x) | set(y)}

def readline():
    line = sys.stdin.readline().strip()
    if line == 'Q' or not line:
        exit()
    return line

def output_goods(goods):
    print ",".join([good+"-"+str(amount) for good, amount in goods.items()])

def output_good(good, amount):
    print good+"-"+str(amount)

def current_turn_is(turn):
    print "T"
    return readline() == turn

turns = MARKET, PRODUCE, TRADING, SKIPPED = "M", "P", "T","S"
market_options = PURCHASE, SELL = "P", "S"
items = APRICOTS, BOARS, CANARIES, DAFFODILS, EARWIGS, NOTHING = "A", "B", "C", "D", "E", "X"

productivity = parse_goods(readline())
while True:
    product_to_produce = get_minimum(add_goods(current_goods(), productivity))
    print product_to_produce
    while current_turn_is(MARKET):
        print PURCHASE
        if readline() != SKIPPED:
            offered_good = parse_goods(readline())
            accepted_goods = parse_goods(readline())
            minimum = get_minimum(accepted_goods)
            current = current_goods()
            if minimum not in current or current[minimum] < accepted_goods[minimum]:
                print NOTHING
            elif accepted_goods[minimum] < offered_good.values()[0]:
                print minimum
            elif accepted_goods[minimum] == offered_good.values()[0] \
                    and productivity[minimum] > productivity[offered_good.keys()[0]]:
                print minimum
            else:
                print NOTHING
Nathan Merrill
la source
3

Trader de ratio

Ce bot propose des produits correspondant au ratio de sa productivité

command.txt

python ratio.py

ratio.py

import sys

def current_goods():
    print "G"
    return parse_goods(readline())

def parse_goods(good_string):
    return dict([(a, int(b))
                 for a, b in [product.split("-")
                              for product in good_string.split(",")]])

def get_minimum(goods):
    cur_min = 200
    min_good = "X"
    for good, amount in goods.items():
        if amount < cur_min:
            min_good = good
            cur_min = amount
    return min_good

def get_maximum(goods):
    cur_max = -1
    max_good = "X"
    for good, amount in goods.items():
        if amount > cur_max:
            max_good = good
            cur_max = amount
    return max_good

def add_goods(x, y):
    return {k: int(x.get(k, 0)) + int(y.get(k, 0)) for k in set(x) | set(y)}

def readline():
    line = sys.stdin.readline().strip()
    if line == 'Q' or not line:
        exit()
    return line

def output_goods(goods):
    print ",".join([good+"-"+str(amount) for good, amount in goods.items()])

def output_good(good, amount):
    print good+"-"+str(amount)

def current_turn_is(turn):
    print "T"
    return readline() == turn

turns = MARKET, PRODUCE, TRADING, SKIPPED = "M", "P", "T", "S"
market_options = PURCHASE, SELL = "P", "S"
items = APRICOTS, BOARS, CANARIES, DAFFODILS, EARWIGS, NOTHING = "A", "B", "C", "D", "E", "X"

productivity = parse_goods(readline())
while True:
    current = current_goods()
    min_product = get_minimum(current)
    min_amount = current[min_product]
    product_to_produce = min_product if min_amount < 4 else get_minimum(productivity)
    print product_to_produce
    while current_turn_is(MARKET):
        print SELL
        if readline() != SKIPPED:
            current = current_goods()
            maximum = get_maximum(current)
            minimum = get_minimum(current)
            to_offer = {maximum: max(productivity[maximum]/productivity[minimum], 1)}
            output_good(minimum, 1)
            output_goods(goods=to_offer)
Nathan Merrill
la source
3

Agriculteurs familiaux - Java

Les cinq agriculteurs familiaux font de leur mieux pour couvrir toutes les options de production avec quiconque peut tirer le meilleur parti de n'importe quelle catégorie travaillant sur cette catégorie. Cependant, après les affectations initiales, les membres de la famille se retirent tous seuls; ils ne s'entendent pas après les affectations initiales. Je peux peut-être les aider à s'entraider pendant le trading.

FamilyFarmers.java

import java.io.IOException;
import java.nio.MappedByteBuffer;
import java.nio.channels.FileChannel;
import java.nio.channels.FileLock;
import java.nio.file.FileSystems;
import java.nio.file.Path;
import java.nio.file.StandardOpenOption;
import java.util.Scanner;

public class FamilyFarmers {
    final int MIN_PRODUCTION_CUTOFF = 4; // If my decision making has ended up
                                            // with a family member producing
                                            // less than this number, he will
                                            // just produce his most productive
                                            // item
    final int NUMBER_PRODUCTS = 5;
    final int MAX_TRADES = 50; // The number of trades per phase
    final byte EOF = 04;
    final byte NEW_LINE = 10;
    final int BILLBOARD_SIZE = 1000;

    boolean alive = true;

    int[] myInventory;

    int myNumber;
    // Primarily, the line this instance of the program will be printing on in
    // the billboard number 0 will be the "boss", and will do a bunch of the
    // calculations (To avoid them being done multiple times)
    MappedByteBuffer familyBillboard;
    String myProduct; // What product (single string character) we will be
                        // making
    Scanner stdin = new Scanner(System.in);

    /**
     * @param args
     *            A string in the form A-#,B-#,C-#,D-#,E-# representing the
     *            productivity of each good.
     * @throws IOException
     * @throws InterruptedException
     * @throws UnexpectedPhaseTokenException
     */
    public static void main(String[] args) throws IOException, InterruptedException {
        new FamilyFarmers();
    }

    public FamilyFarmers() throws IOException, InterruptedException {
        Runtime.getRuntime().addShutdownHook(new Thread() {
            public void run() {
                familyBillboard.clear();
                familyBillboard.put(new byte[familyBillboard.limit()]);
                Runtime.getRuntime().halt(0);
            }
        });
        initialSetup();
        mainLoop();
    }

    protected void mainLoop() throws InterruptedException {
        int tradeCounter = 0; // 50 trades per phase
        String currentStage;
        int toTrade = -1;
        int toGet = -1;
        boolean purchase = false;

        while (alive) {
            System.out.println("T");
            currentStage = stdin.nextLine();
            if (currentStage.equals("P")) { // Production period
                System.out.println(myProduct);
                /*
                System.out.println("G");
                String currentInv = stdin.nextLine();
                myInventory = parseProducts(currentInv);
                toTrade = getMostProduct();
                toGet = getLeastProduct();
                */
                tradeCounter = 0;

            } else if (currentStage.equals("M")) { // Market
                System.out.println("G");
                String currentInv = stdin.nextLine();
                myInventory = parseProducts(currentInv);
                tradeCounter++;
                purchase = (Math.random() >= 0.5);
                toTrade = getMostProduct();
                toGet = getLeastProduct();

                // If my goods are fairly even, it's time to head home!
                if (myInventory[toTrade] - myInventory[toGet] <= 2) {
                    System.out.println("L");
                    continue;
                }

                // If I don't have much to trade...
                if (toTrade <= 6) {
                    // But my goods levels are fairly even...
                    if (toGet >= 4) {
                        // I'll just leave the market
                        System.out.println("L");
                    }
                }

                if (purchase) {
                    System.out.println("P");
                } else {
                    System.out.println("S");
                }

            } else if (currentStage.equals("T")) {
                String toSend = "";
                if (purchase) { // Buying
                    boolean finished = false;
                    String offer = stdin.nextLine();
                    offer += "," + stdin.nextLine();
                    String[] offers = parseOffer(offer);
                    int quantityOffered = Integer.parseInt(offers[0].split("-")[0]);
                    int productOffered = offers[0].split("-")[1].charAt(0) - 65;

                    // This loop will probably never get off the first
                    // iteration...
                    // Go through the offers, blindly pick the first one that
                    // looks good.
                    for (int index = 1; index < offers.length && !finished; index++) {
                        int quantityDesired = Integer.parseInt(offers[index].split("-")[0]);
                        int productDesired = offers[index].split("-")[1].charAt(0) - 65;

                        // If the request would leave me with less than two, I'm
                        // not interested
                        if (quantityDesired - (myInventory[productDesired]) > 2) {
                            // Too rich for my blood!
                            continue;
                        }
                        if (productDesired == toGet) {
                            // I'm not interested in trading what I'm trying to
                            // get!
                        }
                        if (productOffered == toGet) {
                            // Since this is what I want to trade for, I'll be
                            // willing to consider different offers than
                            // otherwise

                            if (quantityDesired <= quantityOffered * 1.25
                                    && myInventory[productDesired] - quantityDesired > 4) {
                                System.out.println((char) (productDesired + 65));
                                finished = true;
                            }

                            // If I would otherwise die without the product,
                            // I'll accept a really bad trade
                            // (Remember that the incoming offers are already
                            // sorted least to highest)
                            if (myInventory[toGet] < 2 && tradeCounter > MAX_TRADES / 2) {
                                System.out.println((char) (productDesired + 65));
                                finished = true;
                            }
                        }

                        // If the product is what I'm trying to trade, and the
                        // offer isn't too bad
                        if (productDesired == toTrade && quantityOffered * 1.25 <= quantityDesired) {
                            System.out.println((char) (productDesired + 65));
                            finished = true;
                        }

                        // If I am offered either as much as or more of
                        // something, I'll do it.
                        if (quantityOffered >= quantityDesired) {
                            System.out.println((char) (productDesired + 65));
                            finished = true;
                        }
                    }

                    if (!finished) {
                        // If we get this far, nothing struck my fancy
                        System.out.println("X");
                    }

                } else { // Selling
                    int[] toBuy = getSameProducts(toGet);

                    // Make some self-beneficial offers in the first few rounds.
                    if (tradeCounter <= 5) {
                        toSend = "" + ("2-" + ((char) (toTrade + 65)));
                        for (int index = 0; index < toBuy.length; index++) {
                            toSend += (",3-" + ((char) (toBuy[index] + 65)));
                        }
                    } else {
                        // Basic offer. Just offer 1:1 for what I want.
                        toSend = "" + ("2-" + ((char) (toTrade + 65)));
                        for (int index = 0; index < toBuy.length; index++) {
                            toSend += (",2-" + ((char) (toBuy[index] + 65)));
                        }
                    }

                    // If trading has been going for awhile and I would die the
                    // next turn, I frantically offer everything I have for what
                    // I need to survive one more turn. This is probably a
                    // terrible strategy!
                    if (myInventory[toGet] < 2 && tradeCounter > MAX_TRADES / 2) {
                        toSend += ("4-" + ((char) (toTrade + 65))) + ",2-" + ((char) (toGet + 65));
                    }

                    if (toSend.length() < 6) {
                        // I couldn't find enough to sell...
                        System.out.println(toSend + "," + toSend);
                        // That's safe, right?
                        break;
                    }

                    // Put the products I would accept on a line after the
                    // product I want to sell
                    String[] splitSend = toSend.split(",");
                    toSend = splitSend[0] + "\n";
                    boolean first = true; // Don't prepend a comma on the first string

                    for (int index = 1; index < splitSend.length; index++) {
                        if (!first){
                            toSend += ",";
                        }
                        toSend += splitSend[index];
                        first = false;
                    }

                    System.out.println(toSend);

                }

            } else if (currentStage.equals("S")) { // I was skipped! Darn it!
            } else {
                // AAK! I received a token I don't know what to do with! I must
                // be dead...
                alive = false;
            }
        }
    }

    /**
     * Returns the offers, sorted from least product desired to most, with the
     * product being offered at the first index
     * 
     * @param offer
     * @return String[] index 0 contains the product being offered, the
     *         following indicies are the desired products ordered from least to
     *         most
     */
    protected String[] parseOffer(String offer) {
        String[] splitOffers = offer.split(",");

        // Sort. Just using selection sort. The first index contains the string
        // with the product being asked for,
        // so should not be sorted.
        for (int index = 1; index < splitOffers.length; index++) {
            int indexOfMin = index;
            int minimum = Integer.parseInt(splitOffers[index].split("-")[0]);
            for (int jdex = index + 1; jdex < splitOffers.length; jdex++) {
                int thisValue = Integer.parseInt(splitOffers[jdex].split("-")[0]);
                if (thisValue < minimum) {
                    indexOfMin = jdex;
                    minimum = thisValue;
                }
            }
            String temp = splitOffers[index];
            splitOffers[index] = splitOffers[indexOfMin];
            splitOffers[indexOfMin] = temp;

        }

        return splitOffers;
    }

    /**
     * Returns an array of the indices of the product which I have the same
     * quantity of in myInventory
     * 
     * @param startingIndex
     *            - The index of a value to match
     * @return
     */
    protected int[] getSameProducts(int startingIndex) {
        int[] toReturn = new int[0];

        for (int index = startingIndex + 1; index < myInventory.length; index++) {
            if (myInventory[index] == myInventory[startingIndex]) {
                int[] temp = new int[toReturn.length + 1];
                for (int jdex = 0; jdex < toReturn.length; jdex++) {
                    temp[jdex] = toReturn[jdex];
                }
                temp[temp.length - 1] = index;
                toReturn = temp;
            }
        }

        return toReturn;
    }

    /**
     * Returns the index of the product which I have the least of in myInventory
     * I can't help but feel that this lacks object-oriented design...
     * 
     * @return
     */
    protected int getLeastProduct() {
        int toReturn = 0;

        for (int index = 1; index < myInventory.length; index++) {
            toReturn = myInventory[index] < myInventory[toReturn] ? index : toReturn;
        }

        return toReturn;
    }

    /**
     * Returns the index of the product which I have the most of in myInventory
     * I can't help but feel that this lacks object-oriented design...
     * 
     * @return
     */
    protected int getMostProduct() {
        int toReturn = 0;

        for (int index = 1; index < myInventory.length; index++) {
            toReturn = myInventory[index] > myInventory[toReturn] ? index : toReturn;
        }

        return toReturn;
    }

    /**
     * Returns an int[] containing the productivity of each product in
     * alphabetical order
     * 
     * @param products
     * @return
     */
    protected int[] parseProducts(String products) {
        int[] toReturn;
        // Split the string so that each line of the array has #-P
        String[] lineProductivities = products.split(",");

        // Split each string in the array so that it is just the number
        for (int index = 0; index < lineProductivities.length; index++) {
            lineProductivities[index] = lineProductivities[index].split("-")[0];
        }

        toReturn = new int[lineProductivities.length];

        for (int index = 0; index < lineProductivities.length; index++) {
            toReturn[index] = Integer.parseInt(lineProductivities[index]);
        }

        return toReturn;
    }

    /**
     * Append my productivity string to the family billboard. If the file was
     * empty when I got here (contained no newlines), I am the boss! The boss
     * gives orders.
     * 
     * @throws IOException
     * @throws InterruptedException
     */
    protected void initialSetup() throws IOException, InterruptedException {
        String input;
        myNumber = 0;
        FileChannel familyBillboardFC;
        Path billboardPath = FileSystems.getDefault().getPath("family_billboard.txt");
        FileLock billboardLock;
        byte[] argsByteArray;

        byte currentByte = 0;

        input = stdin.nextLine();

        // Open the file and lock it
        familyBillboardFC = FileChannel.open(billboardPath, StandardOpenOption.WRITE, StandardOpenOption.READ);
        billboardLock = familyBillboardFC.lock();

        // Map the contents of the file to a space in memory
        familyBillboard = familyBillboardFC.map(FileChannel.MapMode.READ_WRITE, 0, BILLBOARD_SIZE);

        // Convert the incoming string into an array of bytes
        argsByteArray = input.getBytes();

        for (int index = 0; index < BILLBOARD_SIZE; index++) {
            currentByte = familyBillboard.get();
            if (currentByte == NEW_LINE) {
                myNumber++;
                familyBillboard.mark();
            }
        }

        if (myNumber == 0) {
            familyBillboard.position(0);
            familyBillboard.mark();
        }
        familyBillboard.reset();

        for (byte b : argsByteArray) {
            familyBillboard.put(b);
        }
        familyBillboard.put(NEW_LINE);
        familyBillboard.put(EOF);

        billboardLock.release();

        Thread.sleep(100); // Give other programs a chance to launch

        // Boss needs to wait for awhile to make sure the others have finished
        // writing...
        // I don't have any idea how to do this in an intelligent fashion. It is
        // *probably* safe to sleep for a few hundred milliseconds, but I'm not
        // certain. Instead, I'll try to take out a new lock. If I succeed
        // twice, the file must be finished!
        int counter = 0;
        while (myNumber == 0) {
            billboardLock = familyBillboardFC.tryLock();
            if (billboardLock != null) {
                billboardLock.release();
                counter++;
            } else {
                counter = 0;
                Thread.sleep(10);
            }
            if (counter >= 2) {
                giveOrders();
                break;
            }
        }

        byte foo = familyBillboard.get();
        // Until the boss has written out the instructions, sleep
        while (foo < 65) {
            Thread.sleep(10);
            familyBillboard.reset();
            foo = familyBillboard.get();
        }

        familyBillboard.reset();
        myProduct = String.valueOf((char) familyBillboard.get());
    } // initialSetup()

    /**
     * Run by the boss. Tries to sort the family so that every product is
     * covered and so that whoever can produce the most of a product is
     * producing it. Writes the character code representing the product to
     * produce to the first character of the relevant line in the family
     * billboard.
     */
    protected void giveOrders() {
        final int MAX_LINE_LENGTH = 24;
        int numberMembers = 0;
        byte currentByte = 0;
        Integer[][] productivities; // Table of member's productivities
        char[] selections; // Who will make what. selections[#] = the production
                            // letter for member #

        familyBillboard.position(0);

        // I have seen the rules to these games change. It's easy for me to
        // accommodate more (or less than) 5 instances now. It may not be easy
        // later
        while (currentByte != EOF) {
            currentByte = familyBillboard.get();
            if (currentByte == NEW_LINE) {
                numberMembers++;
            }
        }
        currentByte = 0;
        familyBillboard.reset();

        selections = new char[numberMembers];

        productivities = new Integer[numberMembers][NUMBER_PRODUCTS];

        for (int index = 0; index < numberMembers; index++) {
            byte[] currentLineBytes = new byte[MAX_LINE_LENGTH];
            String currentLine;

            // Read the next line
            for (int jdex = 0; jdex < currentLineBytes.length; jdex++) {
                currentByte = familyBillboard.get();
                if (currentByte == NEW_LINE) {
                    break;
                }
                currentLineBytes[jdex] = currentByte;
            }
            currentLine = new String(currentLineBytes);
            currentByte = 0;

            int[] lineProductivities = parseProducts(currentLine);

            // Need to iterate to get the int[] to Integer[]
            for (int jdex = 0; jdex < NUMBER_PRODUCTS; jdex++) {
                productivities[index][jdex] = lineProductivities[jdex];
            }

        }

        // If there are at least as many producers as products, select the most
        // productive for each producer. If there are overlaps, move the smaller
        // one to the second most productive and re-check for overlaps. If there
        // are overlaps and the productivity is tied, compare the second highest
        // and so on.
        // TODO What if members > 5?
        if (numberMembers <= NUMBER_PRODUCTS) {
            int[] overlapResult;
            for (int index = 0; index < selections.length; index++) {
                selections[index] = (char) (maxInArray(productivities[index]) + 65);
                // Can convert from a max value in productivities to a
                // human-readable character by adding 65, since 0 -> A, 1 -> B,
                // etc.
            }

            int counter = 0; // I imagine there is a possibility of this loop
                                // not terminating. I will use this counter to
                                // forcefully break it.

            // While there is an overlap
            while ((overlapResult = arrayHasOverlaps(selections)) != null && overlapResult[0] != -1) {
                byte productIndex = (byte) (selections[overlapResult[0]] - 65);
                // 0 through the number of production options, where A = 0, B =
                // 1, etc.
                if (productivities[overlapResult[0]][productIndex] > productivities[overlapResult[1]][productIndex]) {
                    int index = findNextHighestFromIndex(productivities[overlapResult[1]], productIndex);
                    selections[overlapResult[1]] = (char) (index + 65);
                }
                if (productivities[overlapResult[1]][productIndex] > productivities[overlapResult[0]][productIndex]) {
                    int index = findNextHighestFromIndex(productivities[overlapResult[0]], productIndex);
                    selections[overlapResult[0]] = (char) (index + 65);
                }
                // Things are beginning to get mega hairy
                if (productivities[overlapResult[0]][productIndex] == productivities[overlapResult[1]][productIndex]) {
                    int index0 = findNextHighestFromIndex(productivities[overlapResult[0]], productIndex);
                    int index1 = findNextHighestFromIndex(productivities[overlapResult[1]], productIndex);
                    if (productivities[overlapResult[0]][index0] > productivities[overlapResult[1]][index1]) {
                        selections[overlapResult[0]] = (char) (index0 + 65);
                    } else {
                        // I can't be bothered to go any further with this... If
                        // they're tied here, then to heck with it!
                        selections[overlapResult[1]] = (char) (index1 + 65);
                    }
                }

                counter++;
                if (counter > BILLBOARD_SIZE) {
                    break;
                }
            }
        }

        // Check for less than my minimum cutoff. If one is, set it to its max.
        for (int index = 0; index < selections.length; index++) {
            byte b = (byte) (selections[index] - 65);
            if (productivities[index][b] < MIN_PRODUCTION_CUTOFF) {
                selections[index] = (char) (maxInArray(productivities[index]) + 65);
            }
        }

        // Write the product to produce to the correct line
        familyBillboard.position(0);
        familyBillboard.put((byte) selections[0]);
        // If we find a newline, write the selected character to the next
        // spot. Otherwise, read the next character
        for (int index = 1; index < selections.length;) {
            byte thisByte = familyBillboard.get();
            if (thisByte == NEW_LINE) {
                familyBillboard.put((byte) selections[index]);
                index++;
            }
        }
    }

    /**
     * Look through the array. Find an element that is either later in the array
     * and <= the value at the incoming index and > the value at the toReturn
     * index, or earlier in the array and < the value at the current index and >
     * the value at toReturn. If we weren't able to set the new index (Maybe we
     * are already at the max value) return the index of the largest value
     * 
     * @param array
     *            the array to search in
     * @param incomingIndex
     *            the index of the value to begin searching with
     * @return an index as described
     */
    protected int findNextHighestFromIndex(Integer[] array, int incomingIndex) {
        int toReturn = incomingIndex;
        int comparisonValue = -1; // The value at toReturn
        int index = (incomingIndex + 1) % array.length;

        for (int counter = 0; counter < array.length; counter++) {
            if (index > incomingIndex && array[index] == array[incomingIndex]) {
                // If we have found an equal value later in the array, return
                // immediately. In the unlikely event everything is equal,
                // don't just take the value at the bottom index!
                return index;
            }
            if (index > incomingIndex && array[index] < array[incomingIndex] && array[index] > comparisonValue) {
                toReturn = index;
                comparisonValue = array[toReturn];
            }
            if (index < incomingIndex && array[index] < array[incomingIndex] && array[index] > comparisonValue) {
                toReturn = index;
                comparisonValue = array[toReturn];
            }

            index++;
            index %= array.length; // How often do you get to use %= ?
        }

        if (comparisonValue == -1) {
            // In the unlikely event we weren't able to set comparisonValue
            // (maybe we are already at the minimum?)
            toReturn = maxInArray(array);
            // This will probably contribute to those endless loops I mentioned
            // above!
        }

        return toReturn;
    }

    /**
     * Checks the array for any two elements being the same. If two are, return
     * the indices. If not, return {-1, -1}
     * 
     * @param selections
     *            The array to examine
     * @return Indices of the overlapping elements or {-1, -1}
     */
    protected int[] arrayHasOverlaps(char[] selections) {
        int[] toReturn = new int[] { -1, -1 };
        for (int index = 0; index < selections.length - 1; index++) {
            for (int jdex = index + 1; jdex < selections.length; jdex++) {
                if (selections[index] == selections[jdex]) {
                    toReturn[0] = index;
                    toReturn[1] = jdex;
                    return toReturn;
                }
            }
        }
        return toReturn;
    }

    /**
     * Returns the index of the max value of an array. In the case of a tie,
     * returns the earliest index.
     * 
     * @param array
     *            the array to read
     * @return the index of the largest element in the array
     */
    protected <T extends Comparable<T>> byte maxInArray(T[] array) {
        byte currentMax = 0;
        for (byte index = 0; index < array.length; index++) {
            currentMax = array[index].compareTo(array[currentMax]) > 0 ? index : currentMax;
        }
        return currentMax;
    }
}

command.txt

cd bots/family_farmer && java FamilyFarmers

Il peut être compilé avec

javac FamilyFarmer.java

Il devrait également y avoir un autre fichier vierge, family_billboard.txt, dans le dossier bots / family_farmer.

Sompom
la source
Si vous avez obtenu RandomAndo de github, son état actuel fonctionne très bien pour moi.
Nathan Merrill
De plus, il est certainement dans les règles que votre propre bot fonctionne avec lui-même (entre les instances). Cependant, vous ne serez pas toujours jumelé avec eux pendant le trading
Nathan Merrill
Hmm. Je viens de consulter la dernière et j'ai sorti mon bot. Ando aléatoire ne crache plus d'erreurs, mais je ne reçois absolument aucune sortie du programme de toute façon ... Avec mon bot dedans, il me dit au moins qu'il envoie les productivités originales à mon bot! Je sais que Python 2.6.6 est un peu ancien. Quelle version utilisez-vous?
Sompom
2.7.6 Je reçois une erreur de votre bot, vous devez d'abord envoyer ce que vous voulez produire, puis (sur la ligne suivante) ce que vous accepteriez.
Nathan Merrill
Ah. Mon malentendu. Heureusement, un correctif de hackey d'une ligne (ligne 199) :)
Sompom
2

Introverti - Java

Ce bot est tellement introverti, il préfère mourir que de parler à n'importe qui dans le trading, donc il quitte immédiatement le marché s'il est là. Cependant, il ne veut pas mourir, il essaie donc de garder ses fournitures aussi longtemps que possible.

Introvert.java

import java.util.Scanner;

public class Introvert{

    static int[] current = {10,10,10,10,10};
    static int[] potentialProduction = new int[5];
    static boolean alive = true;

    public static void main(String[] args){
        Scanner s = new Scanner(System.in);
        String input = s.nextLine();
        String[] inputArray = input.split(",");
        for(int i = 0; i < 5; i++){
            potentialProduction[i] = Integer.parseInt(inputArray[i].replaceAll("\\D+",""));
        }

        while(alive){
            int pos = decideProduction();
            produce(pos);
            System.out.println("L");
            for(int i = 0; i < 5; i++){
                current[i] -= 2;
                if(current[i] < 0)
                    alive = false;
            }
        }
        s.nextLine(); //read final `q` message
    }

    public static int decideProduction(){
        int lowestPotential = 9999;
        int lowestPotentialPosition = 9999;
        for(int i = 0; i < 5; i++){
            if(current[i] == 2 || current[i] == 3){
                lowestPotentialPosition = i;
                break;
            }
            int potential = current[i] + potentialProduction[i];
            if(potential < lowestPotential){
                lowestPotential = potential;
                lowestPotentialPosition = i;
            }
        }
        switch(lowestPotentialPosition){
            case 0: System.out.println("A"); return 0;
            case 1: System.out.println("B"); return 1;
            case 2: System.out.println("C"); return 2;
            case 3: System.out.println("D"); return 3;
            case 4: System.out.println("E"); return 4;
            default: System.out.println("A"); return 0;
        }
    }

    public static void produce(int pos){
        current[pos] += potentialProduction[pos];
    }

}

command.txt

java Introvert

Compiler avec

javac Introvert.java

Remarque: je l'ai fait pendant ma pause déjeuner et mon ordinateur de travail n'a pas le jdk ou le python, donc je n'ai pas du tout pu le tester. Si cela ne fonctionne pas, faites le moi savoir et j'essaierai de le réparer.

jollywalrus
la source
Introvert.java:47: erreur: déclaration de retour manquante
Nathan Merrill
@NathanMerrill a ajouté un cas par défaut pour corriger cela, et a apporté quelques autres petites modifications pour corriger un bug que j'ai remarqué. Espérons que cela devrait fonctionner maintenant, installera python pour le tester dans un peu.
jollywalrus
Introvert.java:18: impossible de trouver les symboles rounds ++;
Nathan Merrill
D'accord, je ne vous ai pas vu utiliser de rondes nulle part, donc je l'ai supprimé ... pas de travail sur une autre erreur ... je ne sais pas si c'est votre faute ou la mienne.
Nathan Merrill
D'accord. Les choses fonctionnent maintenant. J'ai supprimé toutes vos boucles while (true) et votre programme accepte les entrées à la toute fin (pour accepter mon qmessage). Votre code modifié est sur github (avec le projet principal)
Nathan Merrill
1

Ando aléatoire

Chaque KOTH devrait avoir un bot aléatoire. Espérons qu'il soit codé afin qu'il ne fasse pas de transactions invalides (comme essayer de vendre plus que ce qu'il a en stock).

--RandomAndo

math.randomseed(os.time()) math.random()math.random()math.random()

ITEMS = {"A", "B", "C","D", "E"}
MARKETOPTION = {"P", "S"}
MyGoods = {0,0,0,0,0}

local function readline() -- checks for the dying "Q" or just reads line
    local line = io.read("*l")
    if line == "Q" then
        os.exit()
    end

    return line
end

local function getCurrentTurn() -- asks for M,T,P
    print("T")
    return readline()
end

local function getRandom(array) -- returns for a random element in array
    local r=math.random(#array)
    return array[r]
end

local function getRandomMyItems() -- make a list of items I have and return a random one (no more than one of)
    local rgood=math.random(5)
    local amount=1
    while MyGoods[rgood] <= 0 do
        rgood=math.random(5)
    end
    return amount.."-"..ITEMS[rgood]
end

local function parseGoods(goodString) -- specialized to getMyGoods atm
    local goods={0,0,0,0,0}
    local c = 1
    example = "5-A,6-B,3-C,12-D,4-E"
    for good in goodString:gmatch("%d+%p[ABCDE]") do
        goods[c]=goods[c]+good:match("%d+")
        c=c+1
    end

    return goods
end

local function getMyGoods() -- asks for my goods
    print("G")
    local temp = parseGoods(readline())
    for i=1,5 do
        MyGoods[i]=temp[i]
    end
end


productivity = readline() -- doesn't matter

while true==true do

    print(getRandom(ITEMS)) -- produce random item

    while getCurrentTurn()=="M" do
        getMyGoods()

        local action=getRandom(MARKETOPTION) -- make a random market decision
        if action == "S" then -- offer to sell 1 of a random item I  have in stock, will take any 2 offered
            print("S")
            if readline()=="T" then
                print(getRandomMyItems())
                print("2-A,2-B,2-C,2-D,2-E")
            end
        elseif action == "P" then -- if I can do the deal, I will
            print("P")
            if readline()=="T" then
                local offered=readline()
                local accepted =readline()
                local taccepted={}
                for i in accepted:gmatch("%d+%p[ABCDE]") do
                    oitem =i:match("[ABCDE]")
                    oamount = i:match("%d+")
                    for k=1,5 do
                        if ITEMS[k]==oitem and MyGoods[k]>=tonumber(oamount) then
                            table.insert(taccepted, oitem)
                        end
                    end
                    if #taccepted>=1 then
                        print(getRandom(taccepted))
                    else
                        print("X")
                    end
                end
            end
        elseif action == "L" then
            print("L")
        end
    end
end

command.txt doit être:

lua RandomAndo.lua
AndoDaan
la source
À quoi devrait ressembler le fichier command.txt?
Nathan Merrill
@NathanMerrill yep, désolé, ajouté en bas.
AndoDaan
Je rencontre des problèmes lors de l'exécution de votre robot à partir de mon contrôleur: "Le système ne peut pas trouver le fichier spécifié". Cependant, pendant que j'essaie de faire fonctionner cela, votre programme ne fonctionne pas - Lorsque je l'exécute à partir de la ligne de commande, j'obtiens: bad argument #1 to 'randomseed' (number expected, got no value)à la ligne 3
Nathan Merrill
@NathanMerrill Dumb erreur. Fixé.
AndoDaan
D'accord. Il semble que votre code soit en cours d'exécution, et je l'ai corrigé de mon côté ... mais maintenant je ne reçois aucune sortie de votre programme (peut-être qu'il ne reçoit pas ma sortie, je ne suis pas sûr) Quoi qu'il en soit, je ' Je vais essayer de le réparer demain, j'ai besoin de dormir.
Nathan Merrill