“Système de niveau Discord.py” Réponses codées

Discord.py Ban

@commands.command() # uses command decorators, in this case inside a cog
@commands.has_permissions(ban_members=True) # only people that have permissions to ban users can use this command
async def ban(self, ctx, user: discord.Member, *, reason): # The person banning someone has to ping the user to ban, and input a reason. Remove self if you are outside a cog.
    await ctx.guild.ban(user, reason=reason) # Bans the user.
    await user.send(f"You have been banned in {ctx.guild} for {reason}") # Private messages user.
    await ctx.send(f"{user} has been successfully banned.") # messages channel to tell everyone it worked
Oblique

Système de niveau Discord.py


async def update_data(users, user):
    if not f'{user.id}' in users:
        users[f'{user.id}'] = {}
        users[f'{user.id}']['experience'] = 0
        users[f'{user.id}']['level'] = 1


async def add_experience(users, user, exp):
    users[f'{user.id}']['experience'] += exp


async def level_up(users, user, message):
    with open('levels.json', 'r') as g:
        levels = json.load(g)
    experience = users[f'{user.id}']['experience']
    lvl_start = users[f'{user.id}']['level']
    lvl_end = int(experience ** (1 / 4))
    if lvl_start < lvl_end:
        await message.channel.send(f'{user.mention} has leveled up to level {lvl_end}')
        users[f'{user.id}']['level'] = lvl_end

@client.command()
async def level(ctx, member: discord.Member = None):
    if not member:
        id = ctx.message.author.id
        with open('users.json', 'r') as f:
            users = json.load(f)
        lvl = users[str(id)]['level']
        await ctx.send(f'You are at level {lvl}!')
    else:
        id = member.id
        with open('users.json', 'r') as f:
            users = json.load(f)
        lvl = users[str(id)]['level']
        await ctx.send(f'{member} is at level {lvl}!')
Eager Echidna

Niveaux Discord.py

@client.event
async def on_member_join(member):
    with open('users.json', 'r') as f:
        users = json.load(f)

    await update_data(users, member)

    with open('users.json', 'w') as f:
        json.dump(users, f)


@client.event
async def on_message(message):
    if message.author.bot == False:
        with open('users.json', 'r') as f:
            users = json.load(f)

        await update_data(users, message.author)
        await add_experience(users, message.author, 5)
        await level_up(users, message.author, message)

        with open('users.json', 'w') as f:
            json.dump(users, f)

    await client.process_commands(message)


async def update_data(users, user):
    if not f'{user.id}' in users:
        users[f'{user.id}'] = {}
        users[f'{user.id}']['experience'] = 0
        users[f'{user.id}']['level'] = 1


async def add_experience(users, user, exp):
    users[f'{user.id}']['experience'] += exp


async def level_up(users, user, message):
    with open('levels.json', 'r') as g:
        levels = json.load(g)
    experience = users[f'{user.id}']['experience']
    lvl_start = users[f'{user.id}']['level']
    lvl_end = int(experience ** (1 / 4))
    if lvl_start < lvl_end:
        await message.channel.send(f'{user.mention} has leveled up to level {lvl_end}')
        users[f'{user.id}']['level'] = lvl_end

@client.command()
async def level(ctx, member: discord.Member = None):
    if not member:
        id = ctx.message.author.id
        with open('users.json', 'r') as f:
            users = json.load(f)
        lvl = users[str(id)]['level']
        await ctx.send(f'You are at level {lvl}!')
    else:
        id = member.id
        with open('users.json', 'r') as f:
            users = json.load(f)
        lvl = users[str(id)]['level']
        await ctx.send(f'{member} is at level {lvl}!')
Halfdan

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