Programme de chat de serveur client UDP dans Python

import os
from pyfiglet import Figlet
os.system("clear")
pyf = Figlet(font='puffy')
a = pyf.renderText("UDP Chat App with Multi-Threading")
os.system("tput setaf 3")
print(a)
# importing modules for the chat app
import socket
import time
import threading
import sys
# AF_INET = Network Address Family : IPv4
# SOCK_DGRAM = DataGram Socket : UDP
# Function for receiving
def receiver():
    s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
    s.bind((ip_sender, port_sender)) #binding the IP address and port number
    while True:
        msg = s.recvfrom(1024)
        print("\n"+msg[0].decode())
        if "exit" in msg[0].decode() or "bye" in msg[0].decode():
            sys.exit()
#Function for sending
def sender():
    s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
    text = "hello"
    while True:
        if "bye" in text or "exit" in text or "finish" in text:
            exit()
        else:
            text = input(f'{name}:')
            text = name+":"+text
            s.sendto(text.encode(), (ip_receiver, port_receiver))
print("Initializing....")
ip_receiver = input("\nEnter the IP of reciever: ")
port_receiver = int(input("\nEnter the port of the reciever: "))
ip_sender = input("\nEnter the IP of your system : ")
port_sender = int(input("\nEnter the port of your system: "))
name = input("Enter your name: ")
print("Waiting for client....")
time.sleep(1)
print("Connection established....")
# Using Multi-threading
send = threading.Thread(target=sender)
receive = threading.Thread(target=receiver)
send.start()
receive.start()
Frightened Fox