Godot obtient le nœud plus proche du tableau
func find_closest_or_furthest(node: Object, group_name: String, get_closest:= true) -> Object:
var target_group = get_tree().get_nodes_in_group(group_name)
var distance_away = node.global_transform.origin.distance_to(target_group[0].global_transform.origin)
var return_node = target_group[0]
for index in target_group.size():
var distance = node.global_transform.origin.distance_to(target_group[index].global_transform.origin)
if get_closest == true && distance < distance_away:
distance_away = distance
return_node = target_group[index]
elif get_closest == false && distance > distance_away:
distance_away = distance
return_node = target_group[index]
return return_node
Adam the First