Roblox tourne la tête avec la caméra
--Lua/Roblox
--Put this in starterplayerscripts as a localscript
local CFNew, CFAng = CFrame.new, CFrame.Angles
local asin = math.asin
local Camera = workspace.CurrentCamera
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
local Character = Player.Character
local Root = Character:WaitForChild("HumanoidRootPart")
local Neck = Character:FindFirstChild("Neck", true)
local YOffset = Neck.C0.Y
game:GetService("RunService").RenderStepped:Connect(function()
local CameraDirection = Root.CFrame:toObjectSpace(Camera.CFrame).lookVector.unit
if Neck then
Neck.C0 = CFNew(0, YOffset, 0) * CFAng(0, -asin(CameraDirection.x), 0) * CFAng(asin(CameraDirection.y), 0, 0)
end
end)
Impossible Ibis